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    Senior Technical Game Designer - Toronto, Canada - People Can Fly Studio

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    Description

    People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.

    Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War:
    Judgment, and Outriders.

    We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.

    Our creative teams are currently working on several exciting titles:

    Gemini is our new project being developed with Square Enix; Bifrost, Victoria and Dagger are projects we're growing in the self-publishing model.

    We also have one project in the concept phase – Red; as well as two projects in VR technology – Green Hell VR and Thunder - a new project based on one of the IPs from the Group's portfolio.

    With over 20 years of experience, PCF sets out to explore new horizons.

    We aim to combine our expertise with creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.

    If you decide to accompany us on this journey, you'll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry on bringing a brand-new unique experience to the players worldwide.

    Project Bifrost

    is a yet unannounced AAA action-adventure game developed by our North American team supported by PCF's European studios.

    What you'll be doing


    Design and implement gameplay ingredients, features, tooling and processesHelp develop best practices and guidelines for design workflows and authoringManage the big picture of your areas of ownership, assessing the needs of Design, identifying weak spots and potential risks, proactively driving improvements to the toolset, workflows, and pipelinesCollaborate with programmers, designers, artists, and animators to create essential tools and solutions, handle dependencies between features, facilitate teams cooperation and contribute to the vision of the gameBe an advocate for the Level Design team, building flexible, high quality features that empower their creativity.

    Work to ensure a balance between the creative vision for the project and the technical budget constraints by acting as a technical reference

    What we are looking for

    5+ years of professional experience or at least one shipped PC or console title, including 3+ years of experience in a technical designer positionTechnical background - experience with scripting languages, understanding of programming paradigms and conceptsStrong Unreal Engine 4 knowledge (With at least one game shipped in UE 4 or UE5)Experience in the development of multiplayer / co-op title, understanding replication and network communicationExperience with performance profiling and optimizationDebugging experience, high problem-solving skills, and strong internal drive to understand how things workAbility to focus and work without micro-management while adhering to schedulesStrong verbal and written communication skills in EnglishHigh work ethic and self-motivationPassion for GamesExcellent communication skills

    You might have

    AAA and/or console development experienceExperience with multiple different 3D enginesExperience in the design of tools and workflowsInterdisciplinary experience, generalist approachKnowledge of Maya, 3DS Max, or similar 3D package


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