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Groom Artist - Vancouver, BC, Canada - Artaux
Description
Senior Groom Artist - Expression of InterestJob ID
Business Industrial Light & Magic
Date posted Mar. 25, 2024
Job Summary:
This role is considered Hybrid, which means the employee will work 2-3 days onsite at a Company designated location and occasionally from home.
This posting is an opportunity to submit your resume for future consideration; this is not a role that is open at this time.
We anticipate this role may be open in the future, but we are not actively hiring for the position. If you would like to be considered for this potential role, please submit your resume. If the role becomes available, you may receive an email or call from a recruiter.Position Summary
ILM's Groom Artist Team sits alongside our Digital Model Shop and Creature Teams.
Creating hair, fur and/or feather grooms for characters and creatures as part of the Creature / Character pipeline for high-end VFX projects.
What You'll DoCreation of fur/feather/hair/environment grooms for characters, creatures and environments using a mix of off the shelf and ILM proprietary tools
Collaborate with Creature TD's to determine requirements and solutions for dynamics and layouts
Paint colour and specular maps for hair, fur and feathers
Work closely with additional departments in the Creature workflow including Modeling, Animation and Lighting
Maintains or exceeds consistent level of productivity while meeting deadlines and producing high quality work
What We're Looking For
Proven experience within a high-end VFX facility
Demo reel and portfolio illustrating knowledge and experience in painting, illustration or design
Familiarity with film production; computer graphics
Proven Groom skills within a high-end VFX production environment
Ability to learn quickly and assimilate new information
Good interpersonal skills
Nice to have:
Good organizational skills
Grooming portfolio with creatures, digidoubles, and feathers
Ability to liaise with various parts of the Computer Graphics pipeline
Proficient in Maya, Houdini, Mari (preferred), Zbrush, Photoshop, or Bodypaint
Ability to navigate complex Computer Graphics pipelines
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