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Online Programmer - Halifax, NS, Canada - Ubisoft Entertainment
Description
Ubisoft's 20,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players' lives with original and memorable gaming experiences.
If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
As a generalist developer, you will work closely with our game team to design, implement and maintain new game features, game systems, engine features and fix bugs and third-party SDKs.
Our studio is looking for an enthusiastic developer who loves games as much as the technology that drives them.
Planning, designing, and implementing efficient and maintainable code in C++, and/or C# with modern game engines.Designing and programming game systems that meet production goals and follow SOLID principles.
Meeting time commitments to design, develop and/or optimize gameplay features on mobile projects.
Documenting existing systems and performing analysis on legacy systems to figure out optimizations and improvements.
Communicating implementation decisions both verbally and in documentation to key stakeholders
Implementing 3rd party SDKs into game projects
Aiding more junior developers with coming up to speed quickly.
Working with CI/CD pipelines and cloud-based workflow.
Prioritize effectively and be able to recognize and report tasks that require immediate attention throughout development.
Ability to estimate and communicate time frames, scheduletasksand draw attention to unexpected delays as the come up
At least 2 years of experience in cross-platform development using a modern game engine on Android and/or iOS platforms.
A strong drive to problem solve, uncover the mysterious and learn new tools and languages.Experience with Live and Online-related SDKs or implementations in third party engines (telemetry, IAPs, cloud saves, data storage).
Some experience with DevOps, web development and server side / back end development
Strong proficiency with object-oriented programming and debugging in C++
Excellent knowledge of evolving software engineering best practices
Be a strong team player with the ability to interface with other team members and an enthusiasm for game development.
High level experience with source control such as git and/or PerforceShipped a title, app or demo on iOS or Android
Experience developing a game in Unity and/or Unreal
Experienced at least 2 game development cycles in a commercial environment
Proficient in game physics and related mathematics
Experience maintaining code performance through profiling and optimization
Additional paid time off over the Christmas holiday break
Comprehensive benefits package including medical, dental, and vision care.
Flexible work hours to provide a healthy work/life balance
The ability to work alongside an international and diverse team
Ubisoft is committed to enriching players' lives with original and memorable gaming experiences.
Are you looking to work with enthusiastic experts who are tackling game-changing challenges in entertainment and beyond? Creating new projects and developing Flagship Ubisoft IPs.
Our position on the tip of the East Coast is strategic in terms of studio efficiency (closest to European and American Time zones), and creativity (biggest game hub east of Montreal).
Our studio is located in the heart of the city (Halifax, Kjipuktuk in the Mi'kmaw native language) within the iconic Maritime Centre.
The Halifax Harbour is in view from our windows, and lunch breaks can be spent on the boardwalk or at one of the many restaurants and cafes that populate the downtown core.
The studio culture is dynamic, with communication happening constantly between teamswith an emphasis on team building and collaboration.We Value Diversity
Here at Ubisoft, we offer an open environment where bright ideas are given a chance to shine and everyone is eager to lend a helping hand.
All qualified applicants will receive consideration for employment without regard to race, color, religion, gender, gender identity or expression, sexual orientation, national origin, genetics, disability, age, or veteran status.
Games Explained:
Game Engines
Developers have many technologies and tools at their disposal to build games, and game engines are at their core.
Timothy Dansie, technical associate producer, explains how game engines work and which ones we use at Ubisoft.Alexandru's journey:
from Game Tester to IT teams
Machine Learning, Physics Simulation, Kolmogorov Complexity, and Squishy Bunnies
I am not familiar with the video game industry.