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    Senior Research Scientist - Toronto, Canada - Electronic Arts

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    Regular
    Description
    Requisition Number:183539Can this position be remote?: Yes

    We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

    SEED is a pioneering group within Electronic Arts, combining creativity with applied research. We explore, build, and help define the future of interactive entertainment.

    We exist at EA to deliver and foster inspiring innovation for our games and our players. We do this through exploration, research, prototypes, and never-ending curiosity. We collaborate with game teams and industry partners and also publish our research within our industry and to the public. We pursue long-term applied research yet stay relevant to the present by delivering artifacts along the way to game teams and technology groups inside EA. Some of our research includes bringing digital characters to life, using machine learning for game AI and content creation, and developing novel real-time graphics & physics techniques.

    We are looking for a Senior Research Scientist —someone specialized in computer vision and generative AI—to contribute their unique expertise across SEED's projects, pushing forward content creation powered by AI and creating technology that enables world-class experiences for our players.

    With your passion for computer vision, you have a good sense of the path to true innovation and applications of generative AI for content creation for video games. When it comes to Generative AI, you know the relevant research areas in the field and how they need to evolve and be applied for 2D and 3D content creation. You will also work with other researchers to design and implement technology that enables our game developers to create novel experiences for our players. This is an applied R&D role: you excel at both researching and implementing end-to-end solutions and know how to balance between quality and performance to ensure the delivery of results. As part of a collective of diverse individuals, you will also contribute your unique expertise across SEED's projects that live at the intersection of many domains.

    This position is a flexible hybrid onsite role from one of our EA offices in Canada, and it offers an opportunity for remote work. You will report to our Generative AI research vector leader.

    As a Senior Research Scientist at SEED, you will:

  • Bring new ideas, discuss, and implement computer vision solutions to some of the most complex video game challenges to create differentiation for EA.
  • Research novel computer vision technology, and applications for use cases in games and game development pipelines.
  • Develop novel algorithms and models for image generation, object detection, recognition, segmentation, and other computer vision tasks.
  • Build demos that showcase novel applications of computer vision technology.
  • Contribute to the delivery of novel computer vision technology, from the R&D workbench into products at EA, in partnership with game teams and central technology groups.
  • Collaborate with other developers at SEED on projects where your unique expertise will create novelty across SEED's projects that live at the intersection of many domains.
  • Collaborate with game teams and central technology groups to understand their requirements better and bring expertise in overlapping areas.
  • Share your work through publications, open-sourcing, and speaking at conferences.
  • As a diverse team with solid goals, we provide autonomy and true influence to each member of SEED. We are looking for an open and curious person; someone who gets a kick out of taking new ideas, investigating them, and adapting their application to games. You have a desire to explore new areas of game development - someone who is passionate, creative, communicative, and invested.

    Qualifications

  • A degree in computer science, computer vision, or a relevant field.
  • 7+ years of professional experience in research and development.
  • Expertise in generative models, such as VAEs, GANs, Transformers, or Diffusion models.
  • Understanding of computer vision fundamentals and algorithms, 3D computer vision algorithms and techniques, such as novel view synthesis and reconstruction.
  • General knowledge of computer graphics.
  • Experience with ML frameworks like PyTorch or TensorFlow
  • Proficient in programming languages such as C++, Python, or others.
  • Publications, presentations, or related artifacts in computer vision research.
  • You work well within a team and want to collaborate with other researchers, engineers, artists, and designers.
  • Willingness to travel for conferences and visit teams across EA studios.
  • You care about video games.
  • Optionally, you are familiar with game engines.
  • Optionally, you have experience having delivered AI-powered technology, either in AAA games or relevant products.
  • If you want to be part of—and work with—some of the most incredible people in the field, then SEED is your team

    To learn more about SEED and our impactful work, check out

    Ceci ne s'applique pas au Québec.

    BC COMPENSATION AND BENEFITS

    The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

    EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

    BASE SALARY RANGES

    • British Columbia (depending on location e.g. Vancouver vs. Victoria):
    o $133,400 - $193,200 CAN Annually

    Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

    About Electronic Arts

    Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

    We're looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

    Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.


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