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    Senior 3D Artist - Vancouver, Canada - Electronic Arts

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    Full time
    Description

    At Ripple Effect we are building the AAA studio of tomorrow. Our studio is dedicated to crafting community-first experiences powered by cutting-edge technology and genre-defining innovation. We welcome artists of all levels and backgrounds to join us either in-studio or fully remote as we build the next great Battlefield experience.

    Our Values: Honesty, transparency, and curiosity are of the utmost importance to us. The best artists are "forever students," and it's important that our devs grow in their crafts, discover new paths, and push one another towards mastery. We reach excellence through tireless iteration and we seek developers with diverse experiences who will enrich our studio's creativity.

    We are looking for a Senior 3D Artist like you to help us craft the most realistic and destructible game assets in the industry. This role will report to our Art Line Manager, based in our studio in Los Angeles, California. We are considering on-site and hybrid working options, and welcome full-time remote candidates within the US or Canada to apply.

    Responsibilities:

  • Craft photo-realistic hard surface & organic models with an emphasis on architecture assets.
  • Develop new textures and materials under the guidance of the 3D Art Lead.
  • Create real-time destruction effects using a mastery of high-quality modeling, texture and shader creation.
  • Photo scan objects and refine and polish meshes for engine integration.
  • Contribute to and help maintain workflow and pipeline documentation pages on Confluence.
  • Skills Required:

  • Mastery of Autodesk Maya to create high quality 3D assets with clean topology and strong attention to detail.
  • Mastery of texture & shader creation suites like Substance Painter, Photoshop and Mari to create realistic textures and materials.
  • Strong proficiency with UV mapping & texture projection, specifically the UDIM workflow.
  • Comprehensive understanding of the Physically Based Rendering (PBR) pipeline and photogrammetry scanning process.
  • Ability to adhere to strict performance budgets by optimizing assets with heavy tri-counts.
  • Nice to Haves:

  • Experience with SideFX Houdini, particularly particle & dynamic sim creation and integration into a real-time environment.
  • Experience with procedural modeling and fracturing techniques.
  • Familiarity with vertex animated texture pipelines

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