- Senior role as an Individual Contributor, Leader of the Rendering team, and Mentor for Render engineers.
- Collaborate closely with TAs, Artists, Designers and Engineers to deliver high performance real-time graphics features suitable for a world-class sports game.
- Collaborate with Designers and Artists to develop systems for R&D and prototyping of core tech and visual features for the game.
- Partner closely with engineering and content teams to build tools, define, develop and maintain workflows and asset pipelines for efficient delivery of art into game.
- Responsible for developing, maintaining and optimizing core engine technologies and rendering features for the game.
- Champion for visual quality while building and maintaining highly optimized features that meet performance targets in both speed and memory consumption.
- Design and direct technical designs for Rendering Systems and Subsystems, Features, Architecture and Tools.
- Responsible for ensuring the Rendering team produces high quality code and for driving code reviews.
- Evaluate progress and game quality and partner with Production to formulate and revise plans to drive execution.
- Have and share opinions of the broader game experience.
- Manage and contribute to positive morale and a healthy team culture.
- Bachelor's degree and 10+ years of related experience building and delivering high quality render features for games.
- Shipped at least two AAA titles
- Experience leading teams to architect and develop core rendering systems, features and asset delivery pipelines.
- Strong 3d math skills.
- Experienced in shader material creation, GPU and CPU optimization.
- Experience with environment, character rendering, advanced lighting techniques, special effects, particle systems.
- Strong ability to work with cross disciplinary teams to effectively organize workflows.
- Passion for making games.
- Has a willingness to share opinions freely, and an openness to hear other opinions to consider what is best for the game.
- Be a hands-on person leading the Render team.
- Passionate about playing and/or watching sports.
- Experience in Unreal Engine is a plus.
- Passion for video games (not just ours)
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Rendering Engineering Lead - Vancouver, Canada - 2K
Description
Who We Are
Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. 2K publishes titles in today's most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment. Our studios responsible for developing 2K's portfolio of world-class games across multiple platforms include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, and HB Studios. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us
Located in Vancouver, BC, 2K Sports Lab is a small collective being formed within 2K Games that is driving the research and development of future sports interactive entertainment programs. Within this group, speculative work will be done on future sports games with an eye towards taking the magic of 2K's publishing and development expertise and applying them to future opportunities.
Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of our growing library of critically-acclaimed franchises such as NBA 2K, 2K PGA, Tiny Tina's Wonderlands, Lego Drive, BioShock, Borderlands, The Quarry, Mafia, Sid Meier's Civilization, Marvel's Midnight Suns, WWE 2K, and XCOM.
At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work We encourage ALL applicants to explore our global positions, even if they don't meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply.
What We Need:
Our studio is looking for an experienced Lead Rendering Engineer who sets a high quality bar, loves to push the boundaries for visuals in games and has a passion for sports simulation games. In this role, you will be both leading others and also working hands on. You will collaborate with Engineers, Artists, Technical Artists, Designers and Producers to create spectacular visual experiences for the next massive sports franchise in our industry.
What You Will Do:
Who We Think Will Be A Great Fit:
Preferred qualifications
The pay range for this position in British Columbia, Canada at the start of employment is expected to be between 132,000 and 195,000 CAD per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an 'at-will position' and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.
As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.