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    Principal Systems Designer - Vancouver, Canada - Electronic Arts

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    Regular
    Description

    Responsibilities

  • Comprehensive Systems Design: Collaborate with Core Gameplay on the design of a holistic progression ecosystem, encompassing gear progression, player skills, meta-progression, and integration with the game's campaign, to ensure a dynamic and rewarding experience. This includes designing systems to enhance both short-term satisfaction and long-term engagement.
  • Economic and Engagement Strategy: Collaborate with the Product Manager to refine the game economy, prioritizing depth and richness of player engagement without reliance on grinding mechanics. Implement mechanics that reward strategic thought.
  • Advanced Data Analysis: Leverage data to forecast, model, and refine complex game systems, making informed decisions to enhance player engagement and satisfaction.
  • Integrated Systems Oversight: Maintain a thoughtful understanding of the game's interdependent layers, ensuring that progression systems enhance moment-to-moment gameplay, strategic decision-making, and overall narrative coherence.
  • Cross-functional Leadership: Guide and collaborate with a diverse team of designers, engineers, and narrative staff to ensure progression systems are well-integrated and contribute across all dimensions of the game.
  • Champion of Accessibility: Advocate for and implement design principles that ensure the game remains challenging, engaging, and accessible to all players, emphasizing the importance of thoughtful balance and inclusivity.
  • Required Qualifications

  • Industry Experience: 7+ years in game development with an emphasis on systems design, including contributions to action-adventure, RPG games.
  • Systems Design Mastery: Expertise in developing and implementing comprehensive game systems that engage and motivate players through meaningful progression.
  • Analytical Prowess: Capability in complex data analysis and tool proficiency, able to derive actionable insights from data to inform design choices.
  • Leadership and Collaboration: Experience fostering innovation and collaboration across multiple disciplines.
  • Communication Excellence: Capable of conveying intricate systems design concepts to diverse audiences.
  • Passion for Gaming: A profound passion for gaming, with an in-depth understanding of game design trends, player psychology, and what makes game experiences compelling and memorable.
  • Ceci ne s'applique pas au Québec.

    COMPENSATION AND BENEFITS

    The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.

    EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

    BASE SALARY RANGES

    • California (depending on location e.g. Los Angeles vs. Sacramento):
    o $170,500 - $259,300 USD Annually

    • New York (depending on location e.g. Manhattan vs. Buffalo):
    o $167,300 - $259,300 USD Annually

    • Jersey City, NJ :
    o $202,600 - $259,300 USD Annually

    • Colorado (depending on location e.g. Denver vs. Colorado Springs):
    o $180,100 - $237,200 USD Annually

    • Washington (depending on location e.g. Seattle vs. Spokane):
    o $167,300 - $238,500 USD Annually

    • British Columbia (depending on location e.g. Vancouver vs. Victoria):
    o $151,800 - $208,900 CAN Annually

    Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

    About Electronic Arts

    Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

    We're looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

    Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.



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