- Write C++ code in a data-driven, proprietary engine.
- Help organize and distribute work for our gameplay engineers.
- Collaborate closely with design and art to build core gameplay experiences.
- Communicate to other teams and senior leadership the current status of feature work.
- Write concise documentation for code and complex systems.
- 6+ years professional experience in C++
- Proven leadership and interpersonal communication skills
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Lead Programmer, Gameplay - Montreal, Canada - WB Games Montreal Inc
Description
About the Company
Warner Bros. Discovery, a premier global media and entertainment company, offers audiences the world's most differentiated and complete portfolio of content, brands and franchises across television, film, streaming and gaming. The new company combines WarnerMedia's premium entertainment, sports and news assets with Discovery's leading non-fiction and international entertainment and sports businesses.
About WB Games Montréal
WB Games Montréal is a division of Warner Bros Interactive Entertainment (WBIE). Founded in 2010, we are 300+ creative team members strong who join forces every day to create unforgettable AAA experiences across all platforms.
Job Description
Join the Wonder Woman team and help bring an iconic DC Superhero to life
Monolith Productions, the award-winning AAA studio who brought you F.E.A.R. and Middle-earth: Shadow of Mordor is currently looking for a Lead Gameplay Programmer.
In this role, you will lead the team responsible for core gameplay systems inherent to Monolith's proprietary engine, including combat, movement, the Nemesis system, and more You will collaborate closely with our design team to coordinate the implementation of these systems and represent the interests of the Gameplay team throughout the studio.
This role is open only to people residing and having the legal right to work in Canada.
This position can be remote from home, on-site or hybrid from the WB Games Montreal studio.
Responsibilities
Job Qualifications
Experience
Skills & Knowledge