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    Senior Creative Designer - Montréal, QC, Canada - Ubisoft Entertainment

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    Description

    Ubisoft's 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players' lives with original and memorable gaming experiences.

    If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

    The Voice designer will implement the artistic vision and technical and organizational content pertaining to the voices/dialogues at all game production phases (design, prototype, create, support and implement).

    Understand the vision and scope of the project to design a voice system and related features (or adapt existing material).

    The system must also be designed to support and reinforce other design aspects (game/level/sound design);

    Create a voice integration pipeline (or modify an existing pipeline) that is in line with the project vision and inform the units that work with voices (scriptwriters, animators, localisation, etc.).

    Adapt the pipeline and tools used based on project modifications and the needs of the other design teams (game/level/sound design) by collaborating with the programming and a transversal team;
    Organize and share data (Mocap and studio recordings, automatic dialogue replacements, temporary robotic voices, etc.) to facilitate voice integration by other working units;
    Give effect to the impact of the voice requests when defining the project objectives as well as in terms of costs and resources and make recommendations based on the project vision;
    Share the document with the programming team to modify tools (game engine, oasis) and add features in the sound engine;
    Contribute to casting with the scriptwriter and creative director to select the best actors for the game;
    Lead voice/dialogue integration in the game and supervise voice/dialogue integrators in these tasks and related tasks;
    Help prepare and set out the voice content of the mocap sessions;
    Define and carry out voice processing whenever effects are required (e.g. fantasy game);
    Help plan voice/dialogue production and follow up on these elements throughout the production process in collaboration with the production manager/associate producer;
    Support localisation by sharing knowledge on the voice systems and their features to provide information on the work to be carried out and follow up on changes to ensure that all elements are in line with the project and expected deliverables;
    Play an active role in debugging and ensure the quality of the final product.
    4 to 6 years' professional experience in scripting and/or game design;
    ~ Participation in at least one game production;
    ~ Voice/dialogue production experience in film or television as a voice director/technician
    ~ Ability to quickly learn new software;
    ~ Audio equipment knowledge;
    ~ Knowledge of voice and voice history in video games and experience in the field.

    Charles-Antoine and Eric, our talent acquisition specialists, will analyze your application. Please note that our positions are hybrid, but if you reside outside Quebec or Canada, relocation will be necessary.

    If you require a work permit, your eligibility will depend on your education and relevant work experience, as required by the government.

    In this series of the Ubisoft Game Makers podcast, composers Sarah Schachner, Jesper Kidd, and Einar Selvik tell us all about their work on the original soundtrack for Assassin's Creed Valhalla.

    Audio in Assassin's Creed Odyssey by Lydia Andrew


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