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    Senior Product Designer Remote From Eu H/F - Montréal, QC, Canada - Electronic Arts Inc.

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    Description

    Pour visualiser la description de poste en français, veuillez sélectionner le français, "Select Language" dans le menu déroulant au haut de la page.

    Frostbite is EA's proprietary game engine that comes equipped with tons of tools and technologies designed to build incredible games.

    Our in-house engine offers the unique ability to adapt to each game while working hand-in-hand to prioritize what to build.

    Our goal is to empower creators all over the world to bring their best ideas to life by creating an engine that amplifies innovation across every discipline.

    Reporting to the Manager of Experience Design, we are in search of a Senior Product Designer located in Montreal, Canada.

    You will join the Frostbite UX team where we embrace the end-to-end nature of UX design to help create better experiences for game developers at EA.

    Lead studies by collaborating with research, using both generative methods, such as interviews and surveys, and evaluative methods like usability studies.

    Translate research insights into actionable workflows and designs using UX tools like Figma, and methodologies like journeys, information architecture, wireframes and prototypes.

    Test and iteratively refine designs to create efficient and accessible game-creation experiences for content creators on game teams.

    Work both independently and collaboratively with fellow UX team members, technical artists, product managers, and software engineers who are geographically distributed across the globe.

    Help mentor junior UX designers on the team in best practices within the user experience and design industries.

    You will have a portfolio that contains case studies highlighting your design skills in complex, technical systems and the ability to think holistically through experiences.

    You will have 5+ years of experience designing for complex, data-rich applications such as creative tools, game engines or productivity software.

    You will have experience tailoring and presenting complex technical concepts to different audiences (including product managers, other designers, engineers, game studio partners).

    You will have experience establishing and improving UX processes and ways of working with remote, cross-discipline teams.

    You will be comfortable working in complex organisations and have a history of collaboratively leading and promoting UX principles and best practices with partners and colleagues.

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