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    Senior 3D Animator - Toronto, Canada - Behaviour Interactive

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    Description
    Since several work modes are offered to all our employees (100% from home, Flex, 100% in-office), job opportunities posted here are available for candidates across Quebec and Ontario, unless indicated otherwise.

    Headquartered in Montreal, Behaviour has more than 1,300 employees worldwide with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam(Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). This role will be part of the team working on co- and full-development projects across all platforms for Behaviour's roster of blue-chip clients, which includes Microsoft, Sony, EA, Warner, 2K, and many others.

    At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law. Basically, we respect and appreciate each other no matter who we are

    Since several work modes are offered to all our employees (100% from home, Flex, 100% in-office), job opportunities posted here are available whether you live in Quebec or Ontario, unless indicated otherwise.

    As a Senior 3D Animator, you'll work closely with the Animation Director and designer team to set the benchmark quality animation to guide and inspire the rest of team. Your work will cover a wide variety of character types within the gameplay space: humanoid characters, quadruped enemies, mechanized suits just to name a few.

    In this role you will :

    • Effectively applies animation principles to create high-quality animations;
    • Understands game design intention and can list required animations for simple behaviour;
    • Adapt your work to create new animations based on existing brands;
    • Edit your animations within a game engine.

    What we're looking for :

    • Diploma in a 2D/3D animation program;
    • Minimum 5 years of experience in the video game industry;
    • Experience in making animations for a video game;
    • Portfolio and resume demonstrate a good understanding of the principles of animation;
    • Good knowledge of human anatomy;
    • Expertise in Maya or other equivalent 3D software;
    • Knowledge of Unity a plus;
    • Must have a great sense of observation and a good knowledge of a video game production;
    • Passion for animation and video games;
    • Capacity to work in a team;
    • Capacity to work under pressure and to meet deadlines;
    • A portfolio is mandatory with your application.

    Dans ce rôle vous devrez :

    • Appliquer de façon efficace les principes de base de l'animation afin de créer un produit de haute qualité ;
    • Comprendre les intentions du design de jeu et pouvoir créer les listes d'animations requises pour des personnages simples ;
    • Pouvoir adapter votre style à des produits connus ;
    • Effectuer le « skinning » et le « rigging » de personnages et autres éléments de jeu ;
    • Éditer ces animations dans le moteur de jeu.

    Ce que nous recherchons :

    • Diplôme d'étude en animation 2D ou 3D ;
    • Minimum de 5 années d'expérience dans l'industrie du jeu ;
    • Expérience dans la production d'animation « in game »;
    • Portfolio démontrant une bonne connaissance des principes de l'animation ;
    • Bonne connaissance de l'anatomie humaine ;
    • Connaissance de Maya ou autre logiciel d'animation 3D ;
    • Sens de l'observation et bonne connaissance de la production d'un jeu vidéo;
    • Votre portfolio est requis lors l'application;
    • Être bilingue Français et Anglais est obligatoire pour ce rôle sachant que vous seriez amené à communiquer en anglais à des partenaires externes mais également accéder, lire et produire de la documentation dans cette langue;

    En tant qu'animateur 3D senior, vous travaillerez en étroite collaboration avec le directeur d'animation et l'équipe de concepteurs afin d'établir la référence en matière d'animation de qualité pour guider et inspirer le reste de l'équipe. Votre travail couvrira une grande variété de types de personnages dans l'espace de jeu : personnages humanoïdes, ennemis quadrupèdes, combinaisons mécanisées, pour n'en citer que quelques-uns.

    Toutes nos opportunités d'emploi sont offertes aux résidents du Quebec ou Ontario et le mode de travail est choisi par l'employé (100% télétravail, Flex. ou 100% au bureau), sauf indication contraire.

    Fondé au siège à Montréal, Behaviour compte plus de 1,300 employés dans le monde à travers nos studios à Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK-North and Behaviour UK-South). Ce role fera partie intégrante de l'équipe qui œuvrent sur des projets de co-développement et développement complet sur toutes les plateformes pour nos clients, tels que Microsoft, Sony, EA, Warner, 2K et bien d'autres.

    Chez Behaviour Interactif, on croit en l'équité des chances pour tout le monde et on célèbre la diversité des personnes, des perspectives et des idées. C'est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, indépendamment de leur âge, sexe, ethnicité, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identité de genre, statut familial, handicap ou toute autre caractéristique protégée par les lois applicables.


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