- We design, create, and maintain highly complex deformation systems for characters, animals and vehicles that bring our 3D assets to life.
- We support rigging pipelines, including investigations for improvement of facial rig and animation solving solutions.
- We work with Technical Artists to maintain and improve our proprietary animation tools.
- We bring innovation to dynamic art pipelines through rigs, secondary motion setups, and evolving our tools and workflows – from asset creation to its visualization in the engine.
- We collaborate and communicate with other departments such as Tools and Code teams to improve our authoring workflows and animation/graphics systems in runtime.
- Build, test, and maintain body and face rigs, skinning, and secondary motion setups for a variety of 3D assets.
- Use proprietary system to create and export constraints, custom deformers, and secondary motion to the game engine.
- Work closely with animators, automation, and other TAs to create tools and improve pipelines that ensure the best results from our production workflows and processes.
- Support facial pipeline and be heavily involved in face assets from motion capture.
- Work with the team organizing, documenting, and maintaining libraries of rig modules that can be shared by a large team of riggers through multiple projects.
- Support and help create production tools to support new pipelines and future tech.
- Staying current with latest technologies/research ongoing in the field to help keep our dynamic art visuals at the cutting-edge regarding motion and deformation.
- Relevant experience in the game industry as a Character Rigger, Technical Animator, or similar/related position.
- A demo reel and online portfolio that demonstrates exceptional skills creating motion controls for animation, complex deformation and skinning of body and face of characters and creatures.
- Strong Python programming skills, and a 3D math background.
- Experience creating tools for Rigging and Animation.
- Experience using source control software (i.e. Perforce, Git).
- Strong communication, self-management, and organizational skills.
- Professional experience developing pipelines and creating tools is highly advantageous.
- Experience programming C++ plugins for Motionbuilder, Maya, 3DS Max, or similar DCCs.
- Experience using other game engines (e.g. Unreal/Unity or proprietary tech).
- Knowledge of current facial capture approaches, FACS poses, facial blend shape rigs, feature detection, etc.
- Experience using a solver based face animation package (Dynamixyz or Faceware).
- Professional experience as an Artist or Animator in games.
-
Character Rigging Artist
5 days ago
Torn Banner Toronto, CanadaTorn Banner Studios recently launched Chivalry 2, the sequel to our multi-million copy selling original. We are a mid-sized independent video game studio of around 100 developers in Toronto and we love creating innovative new experiences that focus on challenge and fun. · **Chara ...
-
Technical Artist: Rigging
3 days ago
Rockstar Games Oakville, CanadaAt Rockstar Games, we create world-class entertainment experiences. · A career at Rockstar Games is about being part of a team working on some of the most creatively rewarding and ambitious projects to be found in any entertainment medium. You would be welcomed to a dedicated and ...
-
Technical Artist
4 days ago
Electronic Arts Toronto, Canada**Technical Artist - Rigging ( EA Create : Rigging ) - Temporary**: · **EA Create**: · EA Create is a collective of content production teams partnering with EA Studios game teams to bring outstanding visuals, audio and technology to life. Our teams consist of artists, engineers, ...
-
2d Rigger
5 days ago
Brown Bag Films Toronto, CanadaAt Brown Bag Films our motto is simple: "We love animation." In fact, we love it so much we trademarked it 'We Love Animation.' That means we put our artists at the heart of everything we do We are looking for an artist to join our team who shares our vision and will bring with t ...
-
3D Generalist
19 hours ago
Sago Mini Toronto, CanadaSago Mini is an award-winning publisher of preschool apps and toys worldwide. We are supported by a team of artists, designers, developers, product managers, thinkers, and doers devoted to play. With over 100 million downloads, three subscription services, and 40+ apps, Sago Mini ...
-
Technical Animator
1 day ago
SPINVFX Toronto, CanadaOVERVIEW · The Technical Animator position helps establish a connection between the animation team and the more technical aspects of a VFX pipeline. You will be working on enabling new workflows, help design new pipeline based tools and help troubleshoot issues for the Animation ...
-
Crowd Artist
2 days ago
Scanline VFX Toronto, CanadaScanline VFX, empowered by Netflix, is an award-winning, global leader in the visual effects industry with 7 studios worldwide. Founded in 1989, we are a team of over 1000 made up of diverse backgrounds and nationalities. Nowadays, Eyeline Studios, our virtual production division ...
-
Crowd Supervisor
1 day ago
SPINVFX Toronto, CanadaSPIN VFX is seeking a Crowd supervisor to join our award winning creative team. The Crowd Supervisor is responsible for creating the motion of crowds in high-end visual effects films and television, including simulation for planning. Leading the team of artists and collaborativel ...
-
Crowd Supervisor
1 day ago
SPINVFX Toronto, CanadaSPIN VFX is seeking a Crowd supervisor to join our award winning creative team. The Crowd Supervisor is responsible for creating the motion of crowds in high-end visual effects films and television, including simulation for planning. Leading the team of artists and collaborativel ...
-
Crowd Supervisor
1 day ago
SPINVFX Toronto, Canada**OVERVIEW** · SPIN VFX is seeking a Crowd supervisor to join our award winning creative team. The Crowd Supervisor is responsible for creating the motion of crowds in high-end visual effects films and television, including simulation for planning. Leading the team of artists and ...
-
Junior Houdini Artist
1 day ago
SPINVFX Toronto, CanadaAs a Houdini Artist, you will be responsible for developing groom and simulation setups for photo-realistic creatures; including clothing, fur, hair, feathers, muscle and skin. In this position, you will work closely with CG Supervisors, VFX Supervisors, and the Creature Supervis ...
-
Animator
4 days ago
Rocket Science VFX Toronto, CanadaRocket Science is an Emmy nominated boutique visual effects studio collaborating with filmmakers to create stunning visual imagery utilizing artistry, science and technology. Located in Toronto, Canada, notable credits include Eric Kripke's Emmy nominated superhero series THE BOY ...
-
3D Animator
5 days ago
Brown Bag Films Toronto, CanadaAt Brown Bag Films our motto is simple: "We love animation." In fact, we love it so much we trademarked it 'We Love Animation.' That means we put our artists at the heart of everything we do We are looking for someone to join our team who shares our vision and will bring with the ...
-
Modeilng Artist: Paw Patrol
19 hours ago
Guru Studio Toronto, CanadaGuru Studio is a creative-driven entertainment company and an industry leader in animated storytelling. For over twenty years, our studio has brought to life some of the most recognizable and beloved children's properties in the world. · We're always looking for passionate and co ...
-
Animator
1 day ago
SPINVFX Toronto, CanadaSpin VFX is looking to grow it's Animation Department Are you an experienced Animator looking for the next step in your career? Do you want to work on high profile feature films and television shows? Are you an accomplished artist looking to join an award-winning team? If so - le ...
-
Surfacing Artist: Paw Patrol
19 hours ago
Guru Studio Toronto, CanadaGuru Studio is a creative-driven entertainment company and an industry leader in animated storytelling. For over twenty years, our studio has brought to life some of the most recognizable and beloved children's properties in the world. · We're always looking for passionate and co ...
-
Cgi Generalist, Virtual Production
2 days ago
Dark Slope Scarborough, CanadaDark Slope's accomplished team of trailblazers use advanced spatial and virtual production technologies to bring quality television and unforgettable immersive experiences to life for clients and partners including Marblemedia, Aircraft, Insight Productions, Nickelodeon Internati ...
-
Technical Artist: Animation
2 days ago
Rockstar Games San Diego & Toronto Oakville, CanadaJob reference · - Company Name · - Rockstar Games San Diego & Toronto · - Salary · - Competitive · - Location · - Oakville, Canada · - Country · - Canada · - Industry sector · - Art · - Job start date · - ASAP · - Posted date · - 13/04/2023 · - Experience Level · - Mid-Senior Lev ...
-
Technical Artist: Animation
19 hours ago
Rockstar Games San Diego & Toronto Oakville, CanadaJob reference · - Company Name · - Rockstar Games San Diego & Toronto · - Salary · - Competitive · - Location · - Oakville, Canada · - Country · - Canada · - Industry sector · - Art · - Job start date · - ASAP · - Posted date · - 18/03/2023 · - Experience Level · - Mid-Senior Lev ...
-
Technical Artist: Animation
4 days ago
Rockstar Games San Diego & Toronto Oakville, CanadaJob reference · _crt: · - Company Name · - Rockstar Games San Diego & Toronto · - Salary · - Competitive · - Location · - Oakville, Canada · - Country · - Canada · - Industry sector · - Art · - Job start date · - ASAP · - Posted date · - 12/02/2023 · - Experience Level · - Mid-S ...
Technical Artist: Rigging - Toronto, Canada - Rockstar Toronto
Description
At Rockstar Games, we create world-class entertainment experiences.
A career at Rockstar Games is about being part of a team working on some of the most creatively rewarding and ambitious projects to be found in any entertainment medium. You would be welcomed to a dedicated and inclusive environment where you can learn, and collaborate with some of the most talented people in the industry.
Rockstar is looking for an experienced and passionate Technical Artist to help develop and support our titles. This role will also involve the research and development of new technology for future titles, as well as improving existing technology and tools. This is a full-time permanent position based out of Rockstar's unique game development studio in Oakville, Ontario.
WHAT WE DO
RESPONSIBILITIES
QUALIFICATIONS
SKILLS
PLUSES
Please note that these are desirable skills and are not required to apply for the position.