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    Lead Programmer, Engine - Montreal, Canada - WB Games Montreal Inc

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    Full time
    Description

    About the Company

    Warner Bros. Discovery, a premier global media and entertainment company, offers audiences the world's most differentiated and complete portfolio of content, brands and franchises across television, film, streaming and gaming. The new company combines WarnerMedia's premium entertainment, sports and news assets with Discovery's leading non-fiction and international entertainment and sports businesses.

    About WB Games Montréal

    WB Games Montréal is a division of Warner Bros Interactive Entertainment (WBIE). Founded in 2010, we are 300+ creative team members strong who join forces every day to create unforgettable AAA experiences across all platforms.

    Job Description

    Join the Wonder Woman team and help bring an iconic DC Superhero to life

    Monolith Productions, the award-winning AAA studio who brought you F.E.A.R. and Middle-earth: Shadow of Mordor is currently looking for a Lead Engine Programmer.

    In this role, you will help direct and contribute to the core framework of Monolith's proprietary game engine. If you have a passion for low-level technologies that powers modern games, we'd love to hear from you

    Our Engine team is responsible for several systems that our gameplay and content teams build upon to create world-class games. Our broad reach includes asset loading, memory management, animation, VFX, physics, scripting, and much more.

    This role is open only to people residing and having the legal right to work in Canada.

    This position can be remote from home, on-site or hybrid from the WB Games Montreal studio.

    Responsibilities

  • Write optimized C++ code to develop, enhance and expand essential runtime systems for a proprietary game engine.
  • Organize, distribute, and communicate the work for our engine team.
  • Profile and optimize problems related to load times, memory, and CPU usage.
  • Provide guidance to others on making optimal use of engine feature to keep our games running smooth.
  • Job Qualifications

    Experience

  • 6+ years professional experience in C++.
  • Skills & Knowledge

  • Experience developing against console platforms (Xbox, PS, etc.)
  • Familiar with multiple game systems (asset loading, memory management, animation, etc.)
  • Comfortable working in a multi-threaded environment
  • Strong problem-solving and debugging skills.
  • Bonus Points

  • Experience with C++11 and newer versions.
  • Familiarity with 3D graphics.
  • People management experience.
  • Experience maintaining and evolving engine systems over time.
  • Experience helping maintain a live software product or game.

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