- Write C++ code in a data-driven, proprietary engine.
- Collaborate closely with design and art to build core gameplay experiences.
- Work with team leadership to breakdown feature work into actionable, schedulable steps.
- Write concise documentation for code and complex systems.
- 2+ years of experience as a programmer working in C++.
- Experience working and debugging in a well-known IDE, such as Visual Studio or Rider.
- Excellent communication, interpersonal, and organizational skills.
- Understanding of common game development concepts and systems.
- Prior experience working in a 3D game engine (Proprietary, Unreal, Unity, etc.).
- Understanding of mathematics concepts commonly used in gaming, including linear algebra and trigonometry.
- Experience helping maintain a live software product or game.
- Experience developing for console platforms (Xbox, PS, etc.)
- Experience working in agile processes, such as Scrum.
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Programmer, Engine - Montreal, Canada - WB Games Montreal Inc
Description
About the Company
Warner Bros. Discovery, a premier global media and entertainment company, offers audiences the world's most differentiated and complete portfolio of content, brands and franchises across television, film, streaming and gaming. The new company combines WarnerMedia's premium entertainment, sports and news assets with Discovery's leading non-fiction and international entertainment and sports businesses.
About WB Games Montréal
WB Games Montréal is a division of Warner Bros Interactive Entertainment (WBIE). Founded in 2010, we are 300+ creative team members strong who join forces every day to create unforgettable AAA experiences across all platforms.
Job Description
Join the Wonder Woman team and help bring an iconic DC Superhero to life
Monolith Productions, the award-winning AAA studio who brought you F.E.A.R. and Middle-earth: Shadow of Mordor, seeks an Engine Programmer .
In this role you will work with our core framework team on Monolith's proprietary game engine. If you have a passion for learning the low-level technology that powers modern games, we'd love to hear from you
Our Engine team is responsible for several systems that our gameplay and content teams build upon to create world-class games. Our broad reach includes asset loading, memory management, animation, VFX, physics, scripting, and much more
This role is open only to people residing and having the legal right to work in Canada.
This position can be remote from home, on-site or hybrid from the WB Games Montreal studio.
Responsibilities
Job Qualifications
Experience
Skills & Knowledge
Bonus Points (desired but not required)