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    Technical Artist 2 - Vancouver, Canada - Electronic Arts

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    Technical Artist 2 - Pipeline ( EA Create Technical Art)


    EA Create


    EA Create is a collective of content production teams partnering with EA Studios game teams to bring outstanding visuals, audio and technology to life. Our teams consist of artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound and experiences. We're a diverse team that is unified through collaboration, culture and craft.

    Technical Art


    Technical Art is the bridge between the art and programming departments, with the capability to understand the nuances of art creation and technical code. Creating pipelines and tools to improve overall efficiency for all departments they're connected to.

    Technical Artist 2 - Pipeline


    Technical Artists help solve complex technical problems that arise during the production process, while ensuring that the artistic vision is not compromised. You will report to a Technical Art Director and partner with the project team to work on solutions. Your responsibilities may include creating tools that enhance artists' workflows, optimizing content for performance and platform limitations, and collaborating with engineers on features.

    This is a temporary position.

    Responsibilities:

    • Tool maintenance and script development
    • Expand proprietary asset management Frameworks
    • Internal toolset management
    • Workflow design and implementation
    • DCC version updates and releases
    • Manage automation jobs on a farm
    • REST API Development
    • Document processes

    Qualifications:

    • 5+ years experience
    • Expertise in Maya
    • Proficient in Python Scripting
    • Game Engine Experience (Commercial or Proprietary)
    • Shipped Game Titles or VFX / Feature Animation
    • Familiarity with modern DCC applications

    Bonus:

    • 3D Math Experience
    • Houdini Experience
    • Motion Capture Familiarity
    • Knowledge of C++
    • Experience with Perforce, Atlassian Confluence, Jira Software, Coda, or similar tools

    Ceci ne s'applique pas au Québec.

    BC COMPENSATION AND BENEFITS

    The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

    EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

    BASE SALARY RANGES


    • British Columbia (depending on location e.g. Vancouver vs. Victoria):

    o $96,400 - $133,900 CAN Annually

    Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.


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