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    Assistant Producer – DCL - Vancouver, Canada - Electronic Arts

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    Description

    Assistant Producer – DCL | FC Live

    About Us

    EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.

    After nearly 30 years of creating genre-defining, interactive football experiences with the world's biggest football entertainment platform, EA SPORTS FIFA, we are soon beginning an exciting new era. EA SPORTS FC will become the future of football from EA SPORTS – as we strive to take global football experiences to new heights, on behalf of football fans everywhere.

    With more opportunity than ever to innovate and create new, authentic experiences that bring joy, inclusivity, and immersion to a global community of fans, we invite you to join us and pioneer the future of football with EA SPORTS

    At EA, Producers are the creative visionaries for the product. They are the individuals who build and motivate teams to accomplish their goals of shipping AAA quality titles on time and on budget.

    DCL (Data Collection & Licensing) supports the entire FC Franchise by providing the data behind all licensed players, clubs, and competitions, as well as, manages the production of Licensed Content. We also work with manufacturers and licensors to ensure we provide the most authentic representation of the sport. During your time here you will report to the EAV Development Manager for DCL.

    Your Responsibilities

    • You will research and organize reference materials for licensed assets.
    • You will work with our artists to ensure the highest quality of assets are created.
    • You will be a contact for community reference collectors.
    • You will work with industry standard and proprietary tools to review, and manage feedback on assets.
    • You will review Licensed Content (Kits, competitions, player likenesses) in game, and support other producers on DCL with ad-hoc requests.

    Your Qualifications

    • Excellent eye for "in-game" quality.
    • Interest in football, and experience with the FC product.
    • Can build on projects quickly, and at the expected level of quality.
    • Associates Degree or higher, or 2 years in game development.

    US COMPENSATION AND BENEFITS

    The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

    EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

    BASE SALARY RANGES


    • Washington (depending on location e.g. Seattle vs. Spokane):
    o $73,150 - $105,250

    Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.



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