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    Senior UI/UX Engineer - Toronto, ON, Canada - People Can Fly Studio

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    Description
    People Can Fly , un des principaux studios indépendants de développement de jeux AAA, est composé d'une équipe internationale de centaines de personnes talentueuses travaillant depuis des bureaux situés en Pologne, au Royaume-Uni, aux États-Unis et au Canada, mais aussi de partout dans le monde grâce à nos programmes de télétravail.

    Fondée en 2002, PCF a marqué le genre des jeux de tir avec des titres comme Painkiller, Bulletstorm, Gears of War: Judgment et Outriders. Nous sommes l'un des studios Unreal Engine les plus expérimentés de l'industrie et nous renforçons nos capacités au moyen de solutions internes, à savoir l'infrastructure PCF Framework.

    Nos équipes de création travaillent actuellement sur plusieurs titres passionnants : Gemini est notre nouveau projet mené en collaboration avec Square Enix; Maverick est un jeu AAA développé en collaboration avec Microsoft; Bifrost, Victoria et Dagger sont des projets que nous réalisons selon un modèle d'auto-édition. Nous avons également un projet en phase de conception : Red; ainsi que deux projets en technologie de réalité virtuelle : Green Hell VR et Bulletstorm VR, qui est une captivante version en RV de notre jeu de tir culte.

    Nous avons pour but de combiner notre expertise avec la créativité des meilleurs visionnaires de l'industrie afin de travailler collectivement à la nouvelle génération de jeux d'action destinés à la communauté mondiale de joueurs.

    Le Projet Victoria est un jeu d'action-aventure AAA non encore annoncé développé par notre équipe nord-américaine, avec le soutien des studios européens du Groupe PCF.

    People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.
    We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.

    Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Maverick is a Triple-A game developed in collaboration with Microsoft Corporation; Bifrost, Victoria and Dagger are projects we're growing in the self-publishing model. We also have one project in the concept phase – Red; as well as two projects in VR technology – Green Hell VR and Bulletstorm VR - an exciting VR version of our cult-classic shooter.

    We aim to combine our expertise with creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.
    If you decide to accompany us on this journey, you'll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry on bringing a brand-new unique experience to the players worldwide.

    Project Victoria is a yet unannounced AAA action-adventure game developed by our North American team supported by PCF's European studios.

    Collaborer avec des artistes, des concepteurs et des développeurs de jeu afin de créer des fonctionnalités de pointe et d'améliorer l'expérience des joueurs.
    Travailler en étroite collaboration avec d'autres développeurs d'interface utilisateur et concepteurs de jeu pour mettre en place des processus de prototypage efficaces.
    Work closely with other UI developers and game designers to organize effective prototyping process.
    Polish UI prototypes to AAA level with attention to detail, especially with compliance, accessibility and layout.
    Test, debug, profile and optimize implementations.
    Au moins 6 ans d'expérience en programmation C++.
    Connaissance du rendu, de la segmentation, de la mise en réseau et d'autres systèmes ayant une incidence sur la qualité et la performance.
    Connaissance des techniques d'optimisation avec UMG.
    Fortes compétences en communication orale et écrite en anglais.
    Passion les jeux vidéo et leur création.

    Baccalauréat (ou niveau d'études supérieur) en informatique ou dans une discipline similaire (physique, mathématiques, génie électronique, etc.).

    At least 6 years C++ programming experience
    Must have 6 years experience with developing and testing UI features across multiple platforms
    Knowledge of rendering, threading, networking and other systems impacting quality and performance
    Understanding of UMG optimization techniques
    Ability to write solid, reliable, efficient code
    Strong verbal and written communication skills in English
    Passionate about playing and making video games

    BS (or higher) in Computer Science or similar discipline (Physics, Math, EE, etc.)

    Un ensemble d'avantages sociaux payés à 100 % par PCF. Une couverture dentaire complète, y compris les soins dentaires majeurs et l'orthodontie.
    ~ Une semaine de congé payé pendant les vacances d'hiver.
    ~L'occasion de travailler au sein d'une équipe créative avec des personnes passionnées par ce qu'elles font.


    Insurance company reimburses 100% of claims (Up to $1000 per service a year, as well as individual family coverage).
    ~ Full Dental coverage, including major dental and orthodontics.
    ~4% RRSP matching before tax deductions, 100% vested on day 1.
    ~ Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
    ~ Work in a creative team with people full of passion for what they do.

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