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Senior 3D Character Artist - Toronto, ON, Canada - Behaviour Interactive
Description
Since several work modes are offered to all our employees (100% from home, Flex, 100% in-office), job opportunities posted here are available whether you live in Quebec or Ontario, unless indicated otherwise.Headquartered in Montreal, Behaviour has more than 1,300 employees worldwide with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK-North & South). This role is part of our business unit working on original games. These teams focus on the creation, development, and maintenance of Behaviour-owned IPs such as Dead by Daylight and Meet Your Maker and other unannounced titles in development.
We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law. Behaviour Interactive is partnering with Haenir Studio to develop and publish their hotly anticipated debut IP, Blight: Survival .The game takes place in the no man's land between two desperate kingdoms locked in a ceaseless war. Fed and strengthened by the blood that's been spilled, it rapidly spreads - turning man into monster.
In this role you will: Create the various elements required to produce the game including textures and materials;
Ensure optimal game performance by understanding and respecting the technical guidelines and optimizing the artistic elements, while achieving the desired visual quality;
What we're looking for: A minimum of 5 years experience in the video game industry;
Degree or training in 2D animation / or recognized 3D Art education;
Mastery of the modeling component of the Autodesk Maya and extensive knowledge of Photoshop;
Portfolio demonstrates skills in creation of 3D models, textures, UV unfolding in and lighting;
Understanding of PBR techniques (physically based rendering) is an asset;
Traditional drawing is an asset;
You are comfortable communicating and drafting documents in French and English (the vast majority of contracts are in English).
Dans ce rôle, vous devrez: Créer les différents éléments requis par la production du jeu incluant textures et des matériaux ;
Assurer une performance idéale du jeu en comprenant et respectant les directives techniques et en favorisant l'optimisation des éléments artistiques, tout en atteignant la qualité visuelle recherchée ;
Un minimum de 5 ans d'expérience dans l'industrie du jeu vidéo ;
Diplôme ou formation d'une école d'animation 2D/3D reconnue ;
Maitrise du volet modélisation du logiciel Autodesk Maya et connaissance approfondie de Photoshop ;
Portfolio démontrant les compétences en création de modèles 3D, textures, en dépliage des UV et en éclairage;
Compréhension des techniques de PBR ( physically based rendering ) est un atout ;
Vous êtes à l'aise de communiquer et rédiger des documents en français et en anglais (la majorité des contrats étant en anglais).
Behaviour Interactive s'associe à Haenir Studio pour développer et publier leur premier jeu très attendu, Blight : Survival. Le jeu se déroule dans le no man's land entre deux royaumes désespérés enfermés dans une guerre incessante. Nourrie et renforcée par le sang versé, elle se propage rapidement, transformant l'homme en monstre.
Toutes nos opportunités d'emploi sont offertes aux résidents du Québec et de l'Ontario et le mode de travail est choisi par l'employé (100% télétravail, Flex. ou 100% au bureau), sauf indication contraire.
Ce rôle fait partie de notre unité d'affaire qui travaille sur nos jeux originaux. C'est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, indépendamment de leur âge, sexe, ethnicité, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identité de genre, statut familial, handicap ou toute autre caractéristique protégée par les lois applicables.
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