- Build playable worlds using real world topography data.
- Create a variety of 3D models (architecture, foliage, props) from photo references and concept art.
- Partner with designers to support game modes, player encounter needs, and narrative elements
- Conduct field trips to capture reference photography and scans (photogrammetry)
- Refine art assets and help solve performance issues.
- Maintain world art confluence pages to ensure workflows and best practices are up to date
- Understanding of how layout, lighting and color, and affect gameplay.
- Sense of scene composition with a focus on vast, yet readable playspaces.
- Excellent technical ability with a thoughtful understanding of Maya, Blender or similar 3D modeling software.
- Experience working with physically based rendering pipelines.
- Knowledge of terrain and landscape generators such as World Machine, World Creator, or similar software.
- Experience pushing asset fidelity and refining production techniques.
- Strong planning
- British Columbia (depending on location e.g. Vancouver vs. Victoria):o $77,600 - $119,000 CAN Annually
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World Artist - Vancouver, Canada - Electronic Arts
Description
Responsibilities
:Skills We Look For:
Next Steps
As part of the application process, we may ask you to complete a practical work exercise. Apply online with a resume and portfolio/show reel.
Ceci ne s'applique pas au Québec
BC COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location. EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
BASE SALARY RANGES
Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and after 3 months of service - extended health/dental/vision coverage and basic life insurance.
About Electronic Arts
Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.
We're looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.