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    Software Engineer III - Vancouver, Canada - Electronic Arts

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    Regular
    Description
    Requisition Number:182338Can this position be remote?: No

    We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

    Software Engineer

    Ripple Effect, an evolution of Battlefield's DICE LA, is a Los Angeles-based game studio on a mission to build community-first experiences through continuous innovation and boundary breaking technology.

    Our Values: We believe in an honest and transparent environment, where developers grow in our crafts. We value bold risk-taking followed by excellence through iteration. We seek developers with diverse experiences who will enrich our studio creativity.

    We are looking for an engineer like you to join our team who has experience understanding technical changes and debugging and diagnosing issues across projects and code branches. Ideally you also enjoy the challenge of diving into a performance issue to discover the root cause and sharing solutions across teams. You will work with developers across the entire production pipeline, such as engineers, production, designers and artists, to ensure our game and development workflows are performant.

    Additionally, this job is open to remote work and will report to an Engineering Line Manager based in Austin, Texas and work within our Systems Engineering Team.

    Requirements:

  • 5+ years of programming experience in C++
  • Base level of experience in concurrency, memory and performance optimization
  • Experience working with multiple consoles and hardware requirements
  • Experience driving investigations into source of issues
  • Bonus - familiarity with multiple profilers such as PiX, Superluminal, or Tracy Profiler
  • Benefits: We are proud of the great perks we offer like comprehensive health and benefit packages, tuition reimbursement, 401k with company match, and of course, free video games. And since we realize it takes world-class people to make world-class games, we offer competitive compensation packages and a culture that thrives on creativity and individuality.

    Next Steps: As part of the application process we might ask you to perform a practical work test. Apply online with a resume.

    "Ceci ne s'applique pas au Québec.

    COMPENSATION AND BENEFITS

    The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.

    EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

    BASE SALARY RANGES


    • California (depending on location e.g. Los Angeles vs. Sacramento):
    o $140,700 - $204,700 USD Annually

    • New York (depending on location e.g. Manhattan vs. Buffalo):
    o $125,300 - $204,700 USD Annually

    • Jersey City, NJ :
    o $164,800 - $204,700 USD Annually

    • Colorado (depending on location e.g. Denver vs. Colorado Springs):
    o $131,000 - $174,800 USD Annually

    • Washington (depending on location e.g. Seattle vs. Spokane):
    o $125,300 - $198,100 USD Annually

    • British Columbia (depending on location e.g. Vancouver vs. Victoria):
    o $115,100 - $161,200 CAN Annually

    Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity. "

    About Electronic Arts

    Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

    We're looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

    Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.



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