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    Lead UI/UX Designer - Toronto, Canada - Zynga

    Zynga
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    Description

    AVAILABLE POSITIONS Lead UI/UX Designer – Echtra Games

    Careers Category: UI / UX Design

    Careers location: Austin, TX, Bay Area, CA, Carlsbad, CA, Chicago, IL, Eugene, OR, Toronto, Canada

    Connected Worker Type: Connected

    R_112114

    Position Overview

    Echtra Games is looking for a Lead User Experience Designer to join our growing team for a new AAA PC and Console ARPG project. We are looking for a user experience design leader who is dedicated to creating exceptional player-focused games. The ideal candidate should possess expertise in UI design, UX design, and UX research. This individual should be data-driven and adept at driving user engagement, optimizing user journeys, and enhancing the overall user experience. They will play a pivotal role in shaping our studio's user experience strategy and ensuring its successful implementation. We are looking for an enthusiastic self-starter with a proven track record of leading and guiding user experience initiatives from inception to delivery, with a strong focus on player satisfaction and usability.

    Echtra Games is a small game studio in San Francisco with a team of veteran game developers and visionary newcomers who work both on-site and remotely. At Echtra, we value diversity and support work-life balance. We also have great benefits, an open vacation policy, and flexible schedules

    Responsibilities:

    Design

  • Lead the UX/UI team in collaboration with the product and design teams to ideate, define, and develop features that yield world-class experiences for our players
  • Synthesize the needs of players and all game disciplines to identify problems and then research, analyze, design, execute and validate solutions
  • Create user flows, interface wireframes, prototypes, and design documentation
  • Art

  • Create UI design/layouts
  • Develop mood boards and help guide the visual design of features
  • Collaborate with the art team to define/adhere to a thematic art style
  • Research & Testing

  • Participate in the planning and moderating of user testing
  • Conduct competitive research and deconstructs
  • Participate in user research, developing personas, and analyzing data
  • Leadership

  • Be responsible for the management and career development of other UI/UX staff
  • Set examples, guidelines, and best practices in UI/UX for others in your game team
  • Lead and participate in company-wide UI/UX community events, critiques, product reviews, and feature retrospectives
  • Collaborate with UI/UX staff from other game teams to share learnings and develop best practices across the organization
  • Present your team's UI/UX work in team meetings
  • Requirements & Competencies

    Experience

  • Education: Bachelor's degree in HCI, Design, Graphic Design, Industrial Design, or related area; a combination of education and experience may substitute for a Bachelor's degree
  • 6+ years of experience in the game development industry specializing in UX
  • Experience on 3+ different game titles
  • At least 1 year of experience in a leadership role
  • General

  • Ability to prioritize tasks, work efficiently, manage time effectively, and deliver work with minimal oversight
  • Demonstrate proactive self-development with interest in leveling up personal, interpersonal, and craft skills
  • Find opportunities to mentor, share your knowledge, insight, and experiences with others
  • Communications

  • Highly competent written and verbal communication skills, including technical writing
  • Ability to co-work and communicate with multiple studio locations, teams, and partners
  • Able to collaborate with proactive communication and a willingness to build consensus with competing perspectives
  • UX Design

  • Seasoned authority on the UX Design process: Defining usability challenges, researching the problem space, analysis of qualitative and quantitative data, designing appropriate solutions, and validating ideas through testing
  • Experienced in designing for games, specifically supporting fun and engagement
  • An accomplished expert with prototyping design software (Figma, Sketch, or similar tools) and the prototype development process
  • An accomplished expert in user interface layout design, hierarchy, color theory, and information architecture
  • UI Art

  • A veteran in defining and establishing a visual style and building upon it
  • Can consistently produce world-class, high-quality visual assets for user interfaces
  • Highly skilled with standard creative software such as the Adobe Creative Suite
  • An accomplished expert with UI layout & design tools (Figma, Sketch, or similar tools)
  • Familiarity with collaborative virtual environments (Miro, FigJam)
  • Technical UI Development

  • Deep working knowledge of industry standard game engines (Unity, Unreal, or equivalent; Unreal preferred)
  • Highly engaged and experienced in collaborating and partnering with technical team members such as Tech Art and Engineering
  • An experienced veteran that fully understands the limitations and best practices of developing games for PC and Console platforms
  • Pluses

  • Familiarity with ARPG UI and UX
  • Experience developing UI and UX for a wide range of screen sizes and resolutions


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