- Work in Unreal Engine 5 to implement narrative content.
- Participate in cross-disciplinary pods to deliver dynamic narrative experiences.
- Develop and communicate creative and user experience guidelines that ensure quality and consistency across various narrative techniques.
- Contribute to the development of processes and pipelines with the production team.
- Communicate progress, workflows, and availability of game features to content developers and writers.
- Collaborate across development sites globally on a day-to-day basis.
- 3+ years of experience in game development, or similar field.
- Ideally one title shipped as a designer or writer.
- Strong communication skills, both written and verbal.
- Ability to work in a collaborative, multi-site, distributed team structure.
- Highly motivated and passionate about creating immersive interactive narrative experiences.
- Ability to receive feedback with grace, and iterate solutions.
- Ability to find solutions to creative or production constraints.
- Strong grasp of language as an element of game design and user experience.
- Deep knowledge of the current gaming industry development landscape, technologies, and tools.
- Open to travel.
- Collaborative, flexible, and empathetic.
- Desire to learn, improve, and build skills. Seeks out cross-disciplinary feedback.
- Ability to be independent and autonomous. Requires minimal supervision.
- Strong communicator.
- Knows how to maximize value out of existing narrative systems.
- Open to feedback and direction. Can produce quick, quality revisions.
- A deep love for the BioShock franchise.
- Strong organizational and communication skills, with a critical eye for detail.
- Ability to collaborate with peer-level Artists, Engineers, and Game Designers.
- Ability to partner with a diverse group of personalities effectively and constructively.
- Intermediate level problem solving skills.
- Work ethic focused on dynamism and collaboration.
- Ability to take direction well
- Able to respond elegantly to difficult creative changes, often late in the process
- Humble, open to coaching, an iterative process, and group critique.
- A positive force multiplier with a great team-player attitude.
- Willing to uphold the values of Cloud Chamber.
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Narrative Designer - Montreal, Canada - 2K
Description
Cloud Chamber is looking for an adventurously creative Narrative Designer to join our global development team. Under the guidance of the Lead Narrative Designer you will be responsible for. narrative sequences, mechanics, and systems that deliver compelling narrative content in an immersive game world. You will collaborate closely with various creative stakeholders, including writers, designers, audio specialists, and cinematic artists. Your goal is to deliver a project-wide, consistent interactive narrative experience.
Job Details:
Skills, Experience and Qualifications:
We are Cloud Chamber: a collaborative team of inspired minds who create games together. We strive to make unique, entertaining, and thoughtful game experiences that engage the world.
We believe in the beauty and strength of diversity, in both the makeup of the studio and the nature of our thinking. Our focus on open communication and overall well-being allows each of us to strive for excellence in our work, and happiness in our lives.
We're currently making the next BioShock. Our passion and love for this iconic franchise is what brought us together. The thrill and responsibility of creating the next iteration of such a beloved game is what keeps us going.
If all of this sounds as exciting to you as it is to us we'd love to meet you. Join us in creating worlds that move people.