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    Senior Technical Artist: Rigging - Toronto, Canada - Rockstar Toronto

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    Description

    At Rockstar Games, we create world-class entertainment experiences.

    A career at Rockstar Games is about being part of a team working on some of the most creatively rewarding and ambitious projects to be found in any entertainment medium. You would be welcomed to a dedicated and inclusive environment where you can learn, and collaborate with some of the most talented people in the industry. Rockstar Toronto is looking for a passionate and talented Senior Technical Artist: Rigging to join the team to help develop and support our titles. This is a full-time, in-office position based out of Rockstar's unique game development studio in Oakville, ON.

    WHAT WE DO

  • We design, create and maintain highly complex character rigs, secondary motion and animation systems that bring our characters to life.
  • We constantly engage in Research and Development of new techniques for driving skeletons, blendshapes and custom deformers through comprehensive control rigs.
  • Work alongside Character Artists and Animators providing support and addressing feedback to get the best visual results in game.
  • Collaborate and communicate with other departments such as Tools, Machine Learning and Code (engine) teams to improve our authoring workflows and animation/graphics systems in runtime.
  • RESPONSIBILITIES

  • Build, test and maintain rigs for a variety of dynamic art assets.
  • Develop constraints, custom deformers, secondary motion and shader connections using our extensive proprietary runtime animation system.
  • Create tools within 3ds Max/Maya to support and push forward workflows across Rigging and Character Art.
  • Work with the team organizing, documenting and maintaining libraries for interacting with the rig from a tooling standpoint.
  • Work with other Technical Artists improving workflows and tools used internally by the Rigging Team and other departments such as Character Art and Animation.
  • Staying current with latest technologies/research ongoing in the field to help keep our dynamic art visuals at the cutting-edge regarding motion and deformation.
  • QUALIFICATIONS

  • A relevant degree or professional experience in the game industry as a Character Rigger, Technical Animator or similar/related position.
  • A demo reel and online portfolio that demonstrates exceptional skills creating motion controls for animation, complex deformation and skinning of body and face of characters and creatures.
  • SKILLS

  • Understanding of human body and facial anatomy as it relates to game assets and topology.
  • Strong Python, Mel or Maxscript (candidate may be asked to complete a test) skills used within DCCs.
  • Strong C# programming skills.
  • 3D Math background.
  • Experience using other game engines (e.g. Unreal/Unity or proprietary tech) with relation to Animation.
  • Strong communication, self-management, and organizational skills.
  • Effective time management skills to meet deadlines and milestones.
  • PLUSES

    Please note that these are desirable skills and are not required to apply for the position.

  • Knowledge of game engines (e.g. Unreal/Unity or proprietary tech).
  • Experience creating Animation scripts/tools for Motionbuilder, Maya, 3dsMax is highly advantageous.
  • Experience creating assets and pipelines using Houdini in production.
  • Experience with C++ is highly advantageous.
  • Experience using source control software (i.e. Perforce, Git) and working on a code base collaboratively.
  • Professional experience working and developing in a multi-platform, multi-project environment.
  • Professional experience working in a large team spread across multiple locations and time zones.


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