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    Senior Level Artist - Montreal, Canada - Behaviour Interactive

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    Description
    Since several work modes are offered to all our employees (100% from home, Flex, 100% in-office), job opportunities posted here are available whether you live in Quebec or Ontario, unless indicated otherwise.

    Headquartered in Montreal, Behaviour has more than 1,300 employees worldwide with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). This role will be part of our team working on co- and full-development projects across all platforms for Behaviour's roster of blue-chip clients, which includes Microsoft, Sony, EA, Warner, 2K, and many others.

    At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law. Basically, we respect and appreciate each other no matter who we are

    The Level Artist uses their talents to dress up the playable areas created by the level designers. In this role, you will be responsible for producing high-quality environments and ensuring their finish and viability in the game.

    You have an eye for those little details that make the difference and are known for your harmonious compositions. Your interest in architecture is certain, as well as nature and vegetation, and you know how to create atmospheres that captivate players.

    In this role you will:

    • Understand the project's design objectives;
    • Respect the art direction and create strong storytelling through environment compositions;
    • Collaborate with the art director, the level designers and the tech artists to understand their needs and requirements;
    • Able to create the various elements required by the production of the game including meshes, textures and materials;
    • Ensures optimal game performance by understanding and respecting the technical guidelines and optimizing artistic elements, while achieving the desired visual quality.

    What we are looking for:

    • 3+ years of experience as a Level Artist or Terrain Artist in the video games industry;
    • Mastery of the modeling component of the Autodesk Maya and blender softwares (relevant experience with other similar software will be considered);
    • Extensive knowledge of Photoshop, Substance Painter, and Substance Designer;
    • Knowledge of Unreal Engine;
    • Understanding of PBR techniques (physically based rendering) is an asset;
    • Portfolio demonstrating skills in creation of 3D models, textures, UV unfolding and lighting;
    • Ability to work in a team and communicate, orally and in writing, in a clear and concise manner;
    • Being bi-lingual in French and English is mandatory for this role as you might need to interact with english speaking partners externally, but also be able to access, read and produce documentation in English as well;
    • A portfolio is mandatory with your application.

    Dans ce rôle, vous devrez:

    • Comprendre les objectifs de design du projet;
    • Créer les différents éléments requis par la production du jeu incluant des textures et matériaux;
    • Assurer une performance idéale du jeu en comprenant et respectant les directives techniques ainsi qu'en favorisant l'optimisation des éléments artistiques, tout en atteignant la qualité visuelle recherchée;
    • Collaborer avec la direction artistique, les concepteurs de niveau et artistes techniques pour comprendre leurs besoins et exigences.

    Ce que nous recherchons:

    • 3+ années d'expérience en tant qu'Artiste de niveau ou de terrain dans l'industrie du jeu vidéo;
    • Maîtrise du volet modélisation des logiciels Autodesk Maya et Blender (une expérience pertinente avec tout autre logiciel équivalent sera considérée);
    • Connaissance approfondie de Photoshop, Substance Painter et Substance Designer;
    • Connaissance de l'engin de jeu Unreal;
    • Compréhension des techniques de PBR (physically based rendering) est un atout;
    • Portfolio démontrant les compétences en création de modèles 3D, textures, en dépliage des UV et en éclairage;
    • Capacité à travailler en équipe et à communiquer, oralement et par écrit, de façon claire et concise;
    • Être bilingue Français et Anglais est obligatoire pour ce rôle sachant que vous seriez amené à communiquer en anglais à des partenaires externes mais également accéder, lire et produire de la documentation dans cette langue;
    • Un portfolio est obligatoire lors de votre application.

    L'artiste de niveau utilise ses talents pour habiller les espaces de jeu créé par les designers de niveaux. Dans ce poste, vous serez responsable de produire des environnements de haute qualité et d'assurer leur finition et leur viabilité dans le jeu.

    Vous possédez l'œil pour ces petits détails qui font la différence et vous êtes reconnu pour vos compositions harmonieuses. Votre intérêt est certain pour l'architecture ainsi que pour la nature et la végétation et vous savez créer des ambiances qui captivent les joueurs.

    Toutes nos opportunités d'emploi sont offertes aux résidents du Québec et de l'Ontario et le mode de travail est choisi par l'employé (100% télétravail, Flex. ou 100% au bureau), sauf indication contraire.

    Fondé au siège à Montréal, Behaviour compte plus de 1,300 employés dans le monde à travers nos studios à Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK-North and Behaviour UK-South). Ce role fera partie intégrante de l'équipe qui œuvrent sur des projets de co-développement et développement complet sur toutes les plateformes pour nos clients, tels que Microsoft, Sony, EA, Warner, 2K et bien d'autres.

    Chez Behaviour Interactif, on croit en l'équité des chances pour tout le monde et on célèbre la diversité des personnes, des perspectives et des idées. C'est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, indépendamment de leur âge, sexe, ethnicité, couleur, origine technique ou nationale, religion, orientation sexuelle, identité de genre, statut familial, handicap ou toute autre caractéristique protégée par les lois applicables.


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