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    Technical Animation Director - Montréal, QC, Canada - Ubisoft Entertainment

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    Description
    Technical Animation Director [Far Cry Project]

    Ubisoft's 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players' lives with original and memorable gaming experiences.

    Their commitment and talent have brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.

    If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

    With a high-level understanding of the capabilities of our technology combined with your visibility on the project as a whole, as a technical animation director at Ubi MTL, you provide expert insight, tools, and support to steer a game – and its creators – towards success.

    As a strategic thinker and tactical planner, you balance short-term priorities with long-term goals while consistently considering the future impacts of your choices.

    Collaborate with other core team members to develop the overall vision & determine technical feasibility;
    Review game design concepts + identify and analyze risks (engine, memory, frame rate, etc.);
    Work closely with programmers to assess existing animation and rigging tools + occasionally design custom ones to improve pipelines;

    Support animators, game designers, and riggers with their technical needs + informatively and constructively explain the root causes of risks, blockers, etc.

    Train team members on tools and techniques + raise awareness of new processes;
    Resolve complex, escalated issues & make technical validations;
    Prepare post-mortems + recommend cost- and time-efficient solutions to evolve our animation content & tech;
    Participate in recruitment to build the animation team & foster their professional development .
    Around 7 years of animation, rigging, or programming experience (or related experience) + 3 years of leadership;
    A degree in 3D Animation, Computer Science, or Computer Engineering (or related training);
    Excellent communication, interpersonal, mentorship, time management, organizational, and presentation skills;
    Familiarity with bug tracking software (e.g. Jira) and version management systems (e.g. A passion for sharing your knowledge and helping others learn and grow.
    Charles-Antoine and Yael, our talent acquisition specialists, will analyze your application. Please note that our positions are hybrid, but if you reside outside Quebec or Canada, relocation will be necessary.

    If you require a work permit, your eligibility will depend on your education and relevant work experience, as required by the government.


    3D Printing and Neo-Retro:
    Futuristic Fashion in Just Dance and Roller Champions

    Two of Ubisoft's most recent games, Just Dance 2023 Edition and Roller Champions, have leaned heavily into a futuristic aesthetic in their characters' costumes, and each has a very specific vision of what that "future" looks like.

    25 Years of Animation at Ubisoft With Gilles

    Over 25 years, he helped build an animation powerhouse at Ubisoft and create some of our most emblematic characters.



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