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    Senior Gameplay Programmer - Toronto, Canada - Behaviour Interactive

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    Description
    Since several work modes are offered to all our employees (100% from home, Flex, 100% in-office), job opportunities posted here are available whether you live in Quebec or Ontario, unless indicated otherwise.

    Headquartered in Montreal, Behaviour has more than 1,300 employees worldwide with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). This role is part of our business unit working on original games. These teams focus on the creation, development, and maintenance of Behaviour-owned IPs such as Dead by Daylight and Meet Your Maker and other unannounced titles in development.

    At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law. Basically, we respect and appreciate each other no matter who we are

    Behaviour Interactive is partnering with Haenir Studio to develop and publish their hotly anticipated debut IP, Blight: Survival . The game takes place in the no man's land between two desperate kingdoms locked in a ceaseless war. Within this realm of death and decay, a new strain of Blight has erupted from the remains of the fallen. Fed and strengthened by the blood that's been spilled, it rapidly spreads – turning man into monster.

    In this role you will:

    • Maintain features and ship quality C++ code for a highly anticipated AAA project
    • Maintain and expand the gameplay systems for an ultimate gamer experience
    • Design and implement complex gameplay systems in close collaboration with Art, Design other programming teams.
    • Analyze performance bottlenecks and provide mitigations;
    • Provide guidance and mentorship to more junior team members.
    • Develop a deep understanding of the interconnections between game systems;

    What we're looking for:

    • Join our dynamic team if you're ready to level up your career in the gaming industries We're seeking someone with:
    • 8+ years of thrilling experience in either the gaming or software realm, where you've conquered challenges and honed your skills.
    • 5+ years of mastery in the realm of C++, showcasing your ability to wield this powerful language with finesse.
    • +4 years experience with the Unreal Engine, demonstrating your prowess in one of the industry's most legendary arenas.
    • Sharp communication skills that can engage and inspire, both in the written word and through captivating dialogue.
    • A mastery of 3D math and debugging, effortlessly navigating the realms of geometry and squashing bugs with the flick of a wand.
    • A keen eye for performance, ensuring that every line of code sings with efficiency and power.
    • A burning passion for problem-solving, driving you to conquer even the most daunting challenges with creativity and tenacity.
    • Bonus points if you've unleashed one or more console games into the wild, showcasing your ability to thrive in the high-stakes world of game development.

    Dans ce rôle, vous devrez:

    • Maintenir les fonctionnalités et livrer du code C++ de qualité pour un jeux AAA très anticipé.
    • Maintenir et développer les systèmes de jeu pour une expérience joueur unique
    • Concevoir et mettre en œuvre des systèmes de jeu complexes en collaboration avec nos équipes.
    • Analyser les goulets d'étranglement en matière de performances et proposer des solutions pour y remédier;
    • Guider et encadrer les membres plus juniors de l'équipe.
    • Développer une compréhension approfondie des interconnexions entre les systèmes de jeu;

    Ce que nous recherchons:

    • Rejoignez notre équipe dynamique si vous êtes prêt à faire évoluer votre carrière dans les industries du jeu Nous recherchons quelqu'un avec :
    • 8+ années d'expérience passionnante dans l'industrie du jeu ou du logiciel, où vous avez relevé des défis et affiné vos compétences.
    • 5+ années de maîtrise dans le domaine du C++, démontrant votre capacité à manier ce language avec finesse.
    • 3+ année de Unreal Engine, démontrant votre maîtrise dans l'un des engins les plus légendaires de l'industrie.
    • Des compétences de communication affûtées qui peuvent engager et inspirer, aussi bien dans le domaine écrit que dans des dialogues captivants.
    • Une maîtrise des mathématiques 3D et du débogage digne d'un sorcier, naviguant sans effort dans les royaumes de la géométrie et écrasant les bugs d'un simple geste.
    • Un regard avisé sur les performances, veillant à ce que chaque ligne de code transpire d'efficience.
    • Une passion ardente pour la résolution de problèmes, vous poussant à conquérir même les défis les plus redoutables avec créativité et ténacité.
    • Points bonus si vous avez lancé un ou plusieurs jeux sur console, démontrant ainsi votre capacité à prospérer dans le monde exigeant du développement de jeux.

    Behaviour Interactive s'associe à Haenir Studio pour développer et publier leur premier jeu très attendu, Blight : Survival . Le jeu se déroule dans le no man's land entre deux royaumes désespérés enfermés dans une guerre incessante. Dans ce royaume de mort et de décomposition, une nouvelle souche de Blight a surgi des restes de ceux qui sont tombés au combat. Nourrie et renforcée par le sang versé, elle se propage rapidement, transformant l'homme en monstre.

    Toutes nos opportunités d'emploi sont offertes aux résidents du Québec et de l'Ontario et le mode de travail est choisi par l'employé (100% télétravail, Flex. ou 100% au bureau), sauf indication contraire.

    Fondé au siège à Montréal, Behaviour compte plus de 1,300 employés dans le monde à travers nos studios à Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK-North and Behaviour UK-South). Ce rôle fait partie de notre unité d'affaire qui travaille sur nos jeux originaux. C'est équipes se concentrent sur la création, le développement et la maintenant des IPs appartenant a Behaviour, tels que Dead by Daylight et Meet Your Maker, ainsi que d'autres titres non annoncés en cours de développement.

    Chez Behaviour Interactif, on croit en l'équité des chances pour tout le monde et on célèbre la diversité des personnes, des perspectives et des idées. C'est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, indépendamment de leur âge, sexe, ethnicité, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identité de genre, statut familial, handicap ou toute autre caractéristique protégée par les lois applicables.


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