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    Unreal Environment Artist - Vancouver, BC, Canada - Method Studios

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    Description

    GENERAL SUBMISSION

    This advert is an opportunity to submit your resume for future consideration only; not for an active opening. We anticipate this role may be open in the near future. If you wish to be considered for this potential opportunity, please submit your resume. When a position becomes available you may be contacted by our Talent Acquisition team. Company : Method Studios
    Position : Unreal Environment Artist (General Submission)
    Location : Vancouver, BC
    *Pay Range : $ $43.00 CAD hourly POSITION SUMMARY:
    As an Environment Artist with Method's Real-Time division, you will be responsible for crafting immersive and visually stunning virtual environments. Your primary responsibility will be to create highly efficient and photorealistic CG environments using Unreal Engine. The position requires a high degree of technical skill and artistic judgment. You'll be talented at balancing artistic needs with the production requirements and technical limitations of the software and hardware employed. This is a cross-discipline role, and requires exceptional abilities in modeling, matte/texture painting lighting and rendering. MAIN DUTIES:
    The Environment Artist will understand all aspects of the environment workflow and create efficient Unreal environment scenes and workflows. They will ensure that assigned shots fit in the continuity of a sequence and fulfill the vision of the Creative Director, as well as ensure the quality of final shots. Additional duties include:
    • Troubleshoot technical production issues.
    • Oversee and help optimize shots for rendering.
    • Communicate creative and technical issues effectively.
    • Have an ability to be adaptable when changes in priorities and schedules arise.
    • Perform other miscellaneous duties as required from time-to-time by the Artistic Director.
    WHAT YOU BRING:
    The ideal candidate will bring prior experience in a similar Environment role. They will be experienced with Unreal and/or another real-time engine, as well as with modeling, and texturing in Unreal Engine or other DCC's (Maya, Blender, Zbrush). Additional desired skills include:
    • Excellent artistic skills, with a particular emphasis on real-world lighting/photography an asset.
    • Good knowledge of Maya, Katana and/or possibly Houdini.
    • Demonstrable ability to communicate creative and technical thoughts and ideas.
    • Able to take directions and adaptable to change.
    • Knowledge of Python and Blueprint
    • Strong understanding of organization and optimization inside Unreal Engine
    Nice to Have:
    • Knowledge of Nuke and Photoshop.
    • Familiarity with Lidar processing and environment creation software such as Paint Effects, Vue, Speed Tree
    • Knowledge of one or more of the following renderers, depending on show requirements: vray, mantra, renderman.
    • Understanding of PBR materials and photogrammetry.
    • Knowledge of Mari;
    • Tool building and scripting knowledge (Python, hscript, mel, bash).
    ABOUT THE COMPANY:
    Company 3 / Method Studios provides a full range of Creative Services for content creators, including conceptual design, pre-vis, look development, ideation and rapid prototyping, 3D animation/CGI, motion graphics/designers, matte painting, compositing, dailies and production services, color grading, post-production finishing, marketing/trailers, live-action production, experiences, and more. Diversity and Inclusion at Company 3 / Method Studios:
    Creativity has diversity at its core. We celebrate the value of each unique experience by being dedicated to fostering the most diverse, equitable and inclusive culture where every employee feels empowered and safe to show up to work as their full self.
    It is our policy is to provide equal employment opportunities to all applicants and employees. Please inform the company's HR representative if you need assistance completing any forms or to otherwise participate in the application process *The listed pay range represents thelowest to highest range that we in good faith believe we would pay for this role at the time of this posting.We may ultimately pay more or less than the posted range, and the range may be modified in the future. An employee's pay position within the range will be based on several factors including, but limited to, relevant education, qualifications, certifications, experience, skills, seniority, geographic location, local currency exchange rates, performance, shift, travel requirements, sales or revenue-based metrics, applicable law, and business or organizational needs.
    The benefits for eligible part-time employees working 25 or more hours per week and full-time employees in the US include a comprehensive package of health, retirement, and insurance benefits and paid time off. The benefits for eligible project hires and part-time employees working less than 25 hours per week in the US include retirement, select insurance benefits, and where required by law, health benefits. For roles filled in Canada and other territories, local benefits plan offerings willapply.
    Both external and internal candidates can apply for this role through this careers' website.
    The above compensation and benefits information is provided in accordance with various state and local pay transparency laws.
    Note: No amount of pay is considered to be wages or compensation until such amount is earned, vested, and determinable. The amount and availability of any bonus, commission, or any other form of compensation that are allocable to a particular employee remains in the Company's sole discretion unless and until paid and may be modified at the Company's sole discretion, consistent with applicable law.

    Where do you currently reside (City, State)?*

    If a position is offered to you. Will you require work visa sponsorship now or in the future?* Yes No

    What is your minimum required compensation range?*

    If you heard about this role from or were referred for the position by a current Company employee, please identify the name and email (company email address) of the employee.

    We have many sister companies that operate within the Company 3 parent umbrella. (Method Studios, Company 3 Animation, Encore VFX, Powerhouse VFX, SDFX). If you are currently in an ongoing conversation with any of the brands mentioned above, please specify below.

    Are you a current employee or have you previously been employed at Company 3 or any of its affiliated entities (Framestore, Method Studios, Company 3 Animation, Encore VFX, Powerhouse VFX, SDFX). If so, please specify.

    #J-18808-Ljbffr

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