Jobs
>
Vancouver

    Environment Artist - Vancouver, Canada - Electronic Arts

    Default job background
    Temporary
    Description

    Responsibilities

    :

    Creating high-quality benchmark content, from individual assets to levels, sets, or stadiums/arenas.
    Set dress locations, conveying depth and storytelling in the way assets are composed – going beyond the immediate needs of game design.
    Deconstruct concept art, reference imagery, and style guides into efficient asset lists, taking into account opportunities for reuse and modular construction.
    Be involved in the level building process, from initial grey-block rapid layout, through to final assets.
    Breakdown tasks, assemble reference material and oversee the work of internal and external artists.
    Maintain team best practices.
    Be involved in visual targets and prototypes of environment development.
    Troubleshooting and creating workflows and documentation.
    Provide feedback and critiques to junior team members.
    Collaborate with other Artists, Tech Artists and Leads.
    Integrate assets into the game ensuring they fit seamlessly into the design and style.
    Your Qualifications:

    3+ years of production experience with asset level creation.
    You have advanced knowledge of Maya, Max, or similar 3D modeling software.
    Experience with photogrammetry, ZBrush and Substance Designer is a plus.
    High fidelity modeling skills, along with ability to paint photorealistic surfaces using industry-standard physically-based 3D paint software (ideally Substance Painter).
    Strong asset creation abilities (hard surface, architecture and/or organic assets)
    Strong knowledge of breaking down complex scenes into efficient asset sets and components.
    Experienced working methodically, from initial grey-block through to final assets, iterating with low-fidelity content to determine the optimal approach, before building final assets.
    A strong sense of proportion, scene composition, and lighting.
    Some experience in managing and leading a small subset of artists in delivering Environments content to final quality.
    Some knowledge in assessing scope, making recommendations, providing solid estimates, and delivering on time and to quality.
    Experience working with content-driven game engines (e.g. Unreal, Frostbite, Unity).
    Some experience collaborating with designers, engineers, and tech artists to evolve workflows, pipelines, and to problem-solve.
    Knowledge of the latest industry-standard tools, workflows, and techniques including physically based rendering.
    Attention to detail and ability to follow artistic direction and bringing ideas and solutions to the table.
    Experience working with outsource vendors is a plus.

    BC COMPENSATION AND BENEFITS

    The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

    EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

    BASE SALARY RANGES


    • British Columbia (depending on location e.g. Vancouver vs. Victoria):
    o $89,300 - $123,000 CAN Annually

    Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance."

    About Electronic Arts

    Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

    We're looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

    Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.


  • BarnstormVFX

    Environment Artist

    2 days ago


    BarnstormVFX Vancouver, Canada

    **Barnstorm is an Emmy and VES-nominated visual effects studio located in Burbank, CA and Vancouver, BC, providing photo-realistic visual effects for a variety of television and online streaming projects. We pride ourselves in our artists' talent and dedication to producing world ...

  • BarnstormVFX

    Environment Artist

    3 days ago


    BarnstormVFX Vancouver, Canada

    **About Barnstorm** · Barnstorm is an Emmy and VES-nominated visual effects studio based in Burbank, CA and Vancouver, BC, providing photo-realistic visual effects for a variety of television and online streaming projects. We pride ourselves in our artists' talent and dedication ...

  • Sandbox VR

    Environment Artist

    2 days ago


    Sandbox VR Vancouver, Canada

    **Who We Are** · We're Sandbox VR, and we're the · **most advanced virtual reality experience in the world**. Our mission is to bring people closer together through world-class immersive experiences. With our Hollywood motion capture cameras, 3D body trackers, and haptic suits, w ...

  • Electronic Arts

    Environment Artist

    5 days ago


    Electronic Arts Vancouver, Canada

    EA SPORTS is one of the most iconic brands in entertainment - connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games. · After nearly 30 years of creating genre-defining, interactive football experiences with th ...


  • Company3/Method Studios Vancouver, Canada

    **Company**: Method Studios · **Position**: Unreal Environment Artist (Temporary) · **Location**: Vancouver, BC (Remote) · - **Pay Range**: $ $43.00 CAD hourly · ***: · As an Environment Artist with Method's Real-Time division, you will be responsible for crafting immersive and v ...


  • Smoking Gun Interactive Vancouver, Canada

    Smoking Gun Interactive, a Keywords Studio, is an industry-leading game development studio founded in 2007 by award-winning industry veterans. SGI is fearless in creating IP and boldly partners with renowned brands to develop a wide range of world-class, immersive titles and inte ...


  • Company3/Method Studios Vancouver, Canada

    **GENERAL SUBMISSION** · **This advert is an opportunity to submit your resume for future consideration only; not for an active opening. We anticipate this role may be open in the near future. If you wish to be considered for this potential opportunity, please submit your resume. ...


  • Company3/Method Studios Vancouver, Canada

    **Company**: Method Studios · **Position**: Unreal Environment Artist (Temporary) · **Location**: Vancouver, BC (Remote) · - **Pay Range**: $ $43.00 CAD hourly · ***: · As an Environment Artist with Method's Real-Time division, you will be responsible for crafting immersive and v ...


  • Navigator Games Vancouver, Canada

    Our Navigator Games team is growing While continuing to develop our premier mobile RPG, Iron Maiden: Legacy of the Beast, we've partnered with Square Enix London Mobile to bring Avatar: the Last Airbender to the mobile universe We are looking to expand upon our existing talent to ...


  • IGG I Got Games Vancouver, Canada

    IGG Canada - Elevate Your Career in Mobile Game Development · Join IGG Canada, a premier mobile game studio nestled at 5 East 8th Ave. Vancouver, Canada. Our studio boasts stunning panoramic views of the city skyline, coastal mountains, and English Bay. With ample space, cutting- ...


  • Piranha Games Inc. Metro Vancouver Regional District, Canada

    **WHY YOU SHOULD WORK WITH PGI**: · - Flexible Schedules & Remote Working Arrangements · - People-focused Events & Initiatives · - Comprehensive Benefits · - Competitive Compensation · **RESPONSIBILITIES**: · - Oversees select 3D Environment Artists; assigns personnel to projects ...


  • IGG Canada Vancouver, Canada

    Salary: · IGG Canada - Elevate Your Career in Mobile Game Development · Join IGG Canada, a premier mobile game studio nestled at 5 East 8th Ave. Vancouver, Canada. Our studio boasts stunning panoramic views of the city skyline, coastal mountains, and English Bay. With ample space ...

  • Electronic Arts

    Environment Artist

    1 week ago


    Electronic Arts Vancouver, Canada

    Environment Artist - Photogrammetry · At Ripple Effect we are building the AAA studio of tomorrow. Our studio is dedicated to crafting community-first experiences powered by cutting-edge technology and genre-defining innovation. We welcome artists of all levels and backgrounds to ...

  • Electronic Arts

    Environment Artist

    2 days ago


    Electronic Arts Vancouver, Canada

    Location: North America (Multiple locations) . Hybrid/Remote work options available. · Contract · WE MAKE FUN...FUNNER. · We are Full Circle, and we're all about having fun and making great games that people want to play with their friends. As the developers of SkateTM, we are s ...

  • Electronic Arts

    Environment Artist

    6 days ago


    Electronic Arts Vancouver, Canada

    Location: North America (Multiple locations) . Hybrid/Remote work options available. · Contract · WE MAKE FUN...FUNNER. · We are Full Circle, and we're all about having fun and making great games that people want to play with their friends. As the developers of SkateTM, we are s ...

  • Electronic Arts

    Environment Artist

    6 days ago


    Electronic Arts Vancouver, Canada Temporary

    Responsibilities · : Create high-quality AAA assets, which could include hard surface and organic props or buildings. · Collaborate daily with the Art Director, Environment Director and Concept Team. · Work with the Environment Director and Technical Art team to establish too ...


  • Offworld industries New Westminster, Canada

    Salary: · **About Offworld Industries**: · Offworld Industries Ltd. (OWI) is the independent studio behind the successful military first-person shooter game, "Squad." OWI was formed in 2014 by more than 15 developers who had worked together on the well-known Project Reality mod f ...


  • Method Studios Vancouver, BC, Canada

    GENERAL SUBMISSION · This advert is an opportunity to submit your resume for future consideration only; not for an active opening. We anticipate this role may be open in the near future. If you wish to be considered for this potential opportunity, please submit your resume. Wh ...


  • COMPANY 3 Vancouver, Canada Temporary

    POSITION SUMMARY: · As an Environment Artist with Method's Real-Time division, you will be responsible for crafting immersive and visually stunning virtual environments. Your primary responsibility will be to create highly efficient and photorealistic CG environments using Unrea ...


  • Electronic Arts Vancouver, Canada Regular

    Responsibilities · : Collaborate with Senior Environment Director and Creative and Technical leadership in the creation of environment layouts and world content that effectively supports gameplay, environmental world building, aesthetic aspirations, and storytelling of studio p ...